https://tubatic.itch.io/summon
I now have a page on itch.io - https://tubatic.itch.io/
I'm hoping this game is the first of several, now that I am more familiar with Twine.
Tubatic Games Arcade
Friday, December 22, 2017
Wednesday, December 12, 2012
So it turns out you have to finish games to be a designer...
.. so lets start becoming a designer!
After months of tinkering, I've finished a thing! Article of Loathing is an idea I had for the GDC Pirate Kart 2012. What if I made a quick, simple 2D game playing with internet rage as a game aspect? Easy, right? Grab an old sprite here, sprinkle some gameplay here, play fast and loose with collision... simple!
Who'd have thunk a simple game idea would take a few months and completely miss the Pirate Kart?
I haven't spent all the months working on just this. There are a handful of games I've been chipping away at, but this was the one that ended up being close to finished first. Article isn't a dream project, but having something completed feels incredibly satisfying, regardless of how un-excellent it is (or isn't).
I've learned a lot putting this game together, and I'm mulling around ideas for a "post-mortem" for Destructoid's C-Blogs. I basically come from DToid and there's no better place to wax reflective on games. I hope to have that up soon, but being a father has a way (a wonderfully adorable way) of reducing free time.
And inspite of that, I've got a huge (rough) plans for some excellent output in 2013. Stay tuned, be patient, and lets see what Tubatic Games becomes by this time next year, eh?
For now, play Article, let me know what you think (I'm a big boy guys, hit me.), and keep me bookmarked and followed on Twitter!
Rock on, and thank you!
After months of tinkering, I've finished a thing! Article of Loathing is an idea I had for the GDC Pirate Kart 2012. What if I made a quick, simple 2D game playing with internet rage as a game aspect? Easy, right? Grab an old sprite here, sprinkle some gameplay here, play fast and loose with collision... simple!
Who'd have thunk a simple game idea would take a few months and completely miss the Pirate Kart?
I haven't spent all the months working on just this. There are a handful of games I've been chipping away at, but this was the one that ended up being close to finished first. Article isn't a dream project, but having something completed feels incredibly satisfying, regardless of how un-excellent it is (or isn't).
I've learned a lot putting this game together, and I'm mulling around ideas for a "post-mortem" for Destructoid's C-Blogs. I basically come from DToid and there's no better place to wax reflective on games. I hope to have that up soon, but being a father has a way (a wonderfully adorable way) of reducing free time.
And inspite of that, I've got a huge (rough) plans for some excellent output in 2013. Stay tuned, be patient, and lets see what Tubatic Games becomes by this time next year, eh?
For now, play Article, let me know what you think (I'm a big boy guys, hit me.), and keep me bookmarked and followed on Twitter!
Rock on, and thank you!
Tuesday, July 10, 2012
GRAND OPENING and RubberDuck Reposted
And we're live!
I've always thought that I wanted to run an arcade. This is kind of that, only digital. And most of the games will be broken. And probably not as bad as all that.
For my first real post, I'm reposting the prototype finished game-ish RubberDuck ZeroCraft that I dropped on my Destructoid C-Blog last year. Not much at all has changed in this version, since I just grabbed the executable from back then rather than cut a new build. But, you're invited to give it a (another?) try and let me know what you think!
Also, stay tuned Mac Users: I'm equipped (allegedly) to make you all builds as well! Aside from this inaugural game, you're going to have things to play when you come here.
I've got more stuff planned including some extra-not-finished prototypes and some beefy musing about game development as a hobby. Thanks for visiting and HAVE FUN!
-Tubatic
I've always thought that I wanted to run an arcade. This is kind of that, only digital. And most of the games will be broken. And probably not as bad as all that.
For my first real post, I'm reposting the prototype finished game-ish RubberDuck ZeroCraft that I dropped on my Destructoid C-Blog last year. Not much at all has changed in this version, since I just grabbed the executable from back then rather than cut a new build. But, you're invited to give it a (another?) try and let me know what you think!
Also, stay tuned Mac Users: I'm equipped (allegedly) to make you all builds as well! Aside from this inaugural game, you're going to have things to play when you come here.
I've got more stuff planned including some extra-not-finished prototypes and some beefy musing about game development as a hobby. Thanks for visiting and HAVE FUN!
-Tubatic
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